Flamer

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Flamer
Syndicate
Flamer 1.png
Armoury shot
Cost 1,500
Ammo 1,000
Range 512
Shot 1
Syndicate Wars
Flamer 2.png
Armoury shot
Cost 16,000
Weapon power 2/8
Range 2/8
Energy cons. 2/8
Produces a stream of ignited jelly that sticks to targets and burns. Very short range but devastating. An effective anti-vehicle weapon or for close crowd clearance.
—Manual description, Syndicate
Retro-research recommends this short-range, hand-held napalm jet. When activated, the weapon squirts ignited petroleum jelly. In contact with organic matter, the napalm sticks and burns fiercely. A highly effective crowd control solution.
EuroCorp armoury description, Syndicate Wars
Those who oppose the path of righteousness can expect to burn for all eternity. These magnox flame-throwers are their first taste of that. They don't have anything like the range of energy or even kinetic weapons, but they have their uses, in crowds for example. They also inspire the fear and submission that we seek.
Church of the New Epoch armoury description, Syndicate Wars

The Flamer is equipment in Syndicate and Syndicate Wars. It is a short-range weapon suitable for ambushes and crowd control duty.

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