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|Independent Intelligence Agency|
- Starved of state funding for decades, the C.I.A. decided to enter the marketplace and contract out its services to the highest bidder. Using the espionage and counter-terrorism skills the organisation had gained keeping the free world secure, the I.I.A. (Independent Intelligence Agency) soon became the favourite third-party agency of international crime associations.
- Assassinations, blackmail and the overthrow of governments to order was a very lucrative business and, following a hugely successful and over-subscribed flotation, the I.I.A. entered the corporate arena. Everything was in place for their ascendancy to the top of North America's corporate tree and it was a natural progression into full-time Syndicate operations.
- I.I.A. operatives are chosen for their massive muscularity. Heavy armaments are the order of the day, the logic being that a few civilian casualties helps keep the rest of the citizens in line. Expect no mercy.
- —Manual description, Syndicate
|Organisations||Castrilos • EuroCorp • Executive Jihad • IIA • Sphinx • Tao • TLC|
|Modifications||Arms • Brains • Chests • Eyes • Hearts • Legs|
|Equipment||Access Card • (Air Raid Com) • (Clone Shield) • Energy Shield • Flamer • Gauss Gun • Medikit • Laser • Long Range • Mini-gun • Persuadertron • Pistol • Scanner • Shotgun • Time Bomb • Uzi|
|Original campaign||Mercenary Camp • The Milk Run • Urban Assault • Raiders • Clean Sweep • Scum Patrol, Snatch and Grab, Spring Cleaning • ?|
|Expansion campaign||Defend the Fortress • ?|