Minigun

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Minigun
Syndicate
Mini-gun.png
Armoury shot
Cost 10,000
Ammo 500
Range 2,304
Shot 10
Syndicate Wars
Minigun.png
Armoury shot
Cost 12,000
Weapon power 3/8
Range 4/8
Energy cons. 4/8
Motor driven multi-barreled machine gun. Devastating rate of fire and a decent range make this an ideal support weapon for any squad. However, any unmodified agent attempting to carry more than one of these may encounter problems with the huge weight involved.
—Manual description, Syndicate
Throughout the New Calendar syndicate deployment of inertia-damped chain gunners has become more commonplace. This 20mm plasma powered, torque stabilised version has foam alloy barrels to reduce mass and production costs.
EuroCorp armoury description, Syndicate Wars
Despite being something of a museum piece, this kinetic-round firing rotary cannon is considerably superior to the Uzi and more effective against the enemies of our faith. Like the Uzi, it has been upgraded to draw personal cell energy. Its shortcomings are bulk and noise but these are outweighed by its range and destructive power. When used in multiples, miniguns are effective against vehicles.
Church of the New Epoch armoury description, Syndicate Wars

The Minigun (previously called the Mini-gun) is equipment in Syndicate and Syndicate Wars. It is an agent's weapon of choice, cheap and effective at a longer range than the standard Uzis.

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