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- Motor driven multi-barreled machine gun. Devastating rate of fire and a decent range make this an ideal support weapon for any squad. However, any unmodified agent attempting to carry more than one of these may encounter problems with the huge weight involved.
- —Manual description, Syndicate
- Throughout the New Calendar syndicate deployment of inertia-damped chain gunners has become more commonplace. This 20mm plasma powered, torque stabilised version has foam alloy barrels to reduce mass and production costs.
- Despite being something of a museum piece, this kinetic-round firing rotary cannon is considerably superior to the Uzi and more effective against the enemies of our faith. Like the Uzi, it has been upgraded to draw personal cell energy. Its shortcomings are bulk and noise but these are outweighed by its range and destructive power. When used in multiples, miniguns are effective against vehicles.
|Organisations||Castrilos • EuroCorp • Executive Jihad • IIA • Sphinx • Tao • TLC|
|Modifications||Arms • Brains • Chests • Eyes • Hearts • Legs|
|Equipment||Access Card • (Air Raid Com) • (Clone Shield) • Energy Shield • Flamer • Gauss Gun • Medikit • Laser • Long Range • Mini-gun • Persuadertron • Pistol • Scanner • Shotgun • Time Bomb • Uzi|
|Original campaign||Mercenary Camp • The Milk Run • Urban Assault • Raiders • Clean Sweep • Scum Patrol, Snatch and Grab, Spring Cleaning • ?|
|Expansion campaign||Defend the Fortress • ?|