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- Sphinx Inc. executives try to expand their Syndicate into rival territories with an almost religious zeal. They aim to re-capture the lost majesty of the ancient Egyptians and establish an empire through Africa, the Middle East and the Mediterranean. Rivals claim this is just an excuse to commit acts of violence on a Biblical scale.
- Although not the best-equipped, Sphinx Inc. agents are injected with an unnatural dedication to duty. Even alone and injured they fight to the last and are far from easy to kill.
- —Manual description, Syndicate
Sphinx Inc. is an organisation in Syndicate.
|Organisations||Castrilos • EuroCorp • Executive Jihad • IIA • Sphinx • Tao • TLC|
|Modifications||Arms • Brains • Chests • Eyes • Hearts • Legs|
|Equipment||Access Card • (Air Raid Com) • (Clone Shield) • Energy Shield • Flamer • Gauss Gun • Medikit • Laser • Long Range • Mini-gun • Persuadertron • Pistol • Scanner • Shotgun • Time Bomb • Uzi|
|Original campaign||Mercenary Camp • The Milk Run • Urban Assault • Raiders • Clean Sweep • Scum Patrol, Snatch and Grab, Spring Cleaning • ?|
|Expansion campaign||Defend the Fortress • ?|